I haven’t really talked about Street Fighter X Tekken here because, initially, I wasn’t very excited about the game. The very first build was an obvious “SF4 plus Tekken characters” version, and I cared even less when the current system was finally implemented later that year, with it’s seizure inducing graphical HUD, as well as how rough the game looked. By the time of the 3rd batch of characters came around, however, I started to like the gameplay a little bit more, and now I’m officially a fan. I’m not as excited about it as I was Marvel, but I’m definitely looking more forward to it than Ultimate MvC3 now.
The new characters in this year’s Comic-Con build included, as expected, Dhalsim and Steve, despite the new character reveal trailers not being as obvious as before. However, while Tekken’s other new character unsurprisingly turned out to be Yoshimitsu, Capcom’s other new character was something I’m sure not a lot of people expected…
This is Poison, a character from Final Fight, like Cody and Guy. Poison is rather “unique” in that Poison’s gender has a few discrepancy, namely that she is a post-op transvestite in America, but merely hides “her” junk in Japan. Kind of like the M. Bison > Balrog > Vega name switcharoo, only more gay.
Moar Poison because he/she makes me moist.
In terms of gameplay, Poison’s fireballs remind me a lot of King from the King of Fighters series (it can be argued to be similar to Dee Jay as well though), she has a sort of Jaguar Tooth attack akin to Adon, and a Spinning Bird Kick/Reverse Shaft Breaker hybrid for what’s presumably her anti-air. She definitely looks interesting, and I’m considering maining her for my initial entry into SFxT.
On the other side of things, the Tag Ultras from the prototype build seem to have made a return, though since Ultras aren’t in the game anymore, I’ll refer to them as Tag Supers. In this B Roll trailer, Ryu is seen doing a cinematic throw followed by his Focus Attack, letting his opponent (King) stumble towards Ken’s Shipuu Jinrai Kyaku Super. I assume that the majority of these will remain the same (throw, then attack upon opponent’s recovery) if it’s universal, but it could also be that certain combinations will do different moves.
Pretty excited so far, the only disappointment I had was that Asuka Kazama wasn’t revealed, despite being hinted at in Cammy’s debut trailer. Wait for Tokyo Game Show I guess.
A new cinematic trailer featuring Poison, King, Marduk and…Hugo, Cody, Guy, and Haggar!? While Haggar is only in for a second and is quickly defeated, the inclusion of Hugo over Zangief is pretty shocking. And Cody and Guy? Shouldn’t this be called Final Fight X Tekken now?
Also just in today is the Cross Assault Attack mechanic. This is SFxT’s comeback mechanic, where, when your point character’s health is really low, you can call in your partner and attack in a last ditch effort together that lasts as long as your super meter, which drains throughout the assault. The life bar is averaged out, and only one character is controllable, which seems to be indicated by how only one character is “lit up” during the assault.
I’m wondering if this is how those “Tag Supers” will function, maybe consuming one bar from the super gauge and pausing it’s drain while the animation goes on.
A panel with Yoshinori Ono provided some information that passed under my nose. “Dual Supers” are done by pressing down-back and the Tag button. That seems…really fucking easy to me, especially if you can combo into them, though I’m sure the startup frames for those will be as big as Ultras in SSF4 (Around 10 frames or so I’ve heard).